Despicable Me: Minion Rush

So this is what I’ve been working on for the last year. This at Gameloft is my first game programming job, and I never expected to work on such a successful title! After the initial struggle in navigating trough the +500K lines of code, I’m now quite knowledgeable with it, especially in the gameplay, user interface and iOS departments. I’m also responsible for coordination with the android porting team.

Some of my contributions so far:

  • Cart minigame in Super Silly Fun Land and Volcano areas.
  • Snowboard minigame in Arctic area.
  • Core gameplay tweaks to the jump system resolved deaths caused by tunneling and allowed the introduction of magnetic and split lanes in the Anti-Villian League area.
  • Implementation of the “Prize Pod” and “Bapple” systems
  • Fixed 0.95 bugs per day, on average.

About the game

Despicable Me: Minion Rush is the official videogame for the Despicable Me 2 movie, developed by Gameloft Barcelona studio in coordination with Universal and Illumination.

Players play as DaveĀ (The default character in the game) or other Minions and compete with others in hilarious, fast-paced challenges. Players can do various tasks like defeating villains to earn the title “Minion of the Year”. The game’s gameplay is very similar to games on hand-held devices such as Temple Run and Subway Surfers. (Despicable Me Wiki)

Awards

Bafta 2013: Kid's Vote
Nickelodeon Kid's Choice Award 2014

Gamelab 2014: Audience's Choice


Millions are having fun playing the game daily (the game has more than 300 million downloads), and that in itself is a great measure of success. Review scores are not bad, with Metacritic recording a 75 while Gameranking is at 72.5.